package info.u250.c2d.engine;

import com.badlogic.gdx.Graphics.DisplayMode;

/**
 * How to load the game resources .
 * If you supply different resources of diff resolution ratio , You can load them here .
 *
 * @see DefaultEngineCallback
 */
public interface EngineCallback {
    void preLoad(DisplayMode mode, String[] assets);

    void postLoad();
}
